Warning: Invalid argument supplied for foreach() in /www/netsons.org/donotjava/web/forums/bb-settings.php on line 169

Warning: Cannot modify header information - headers already sent by (output started at /www/netsons.org/donotjava/web/forums/bb-settings.php:169) in /www/netsons.org/donotjava/web/forums/bb-templates/k2/rss2.php on line 1
DSDev Forum: Last 35 Posts http://donotjava.netsons.org/forums/ DSDev Forum: Last 35 Posts en Mon, 06 Oct 2008 20:20:55 +0000 PigVenus on "Suggested feature - file list when loading" http://donotjava.netsons.org/forums/topic.php?id=10#post-30 Tue, 19 Aug 2008 13:42:57 +0000 PigVenus 30@http://donotjava.netsons.org/forums/ <p>A file list would be very useful when loading files. It is very difficult to remember exact filenames.</p> <p>Thanks a lot for this app! Keep up the good work! </p> PigVenus on "Space bar does not work" http://donotjava.netsons.org/forums/topic.php?id=9#post-29 Tue, 19 Aug 2008 13:41:11 +0000 PigVenus 29@http://donotjava.netsons.org/forums/ <p>This is a great application. I've been looking for a basic text editor and this is the first I've seen. Thanks for creating such a useful tool.</p> <p>However,<br /> The space bar does not "write" a space. All other keys seem to work OK.</p> <p>My hardware: Cyclo Evolution DS (with v1.41 firmware), 3-in-1 expansion</p> <p>Thanks </p> PigVenus on "Soft reset & save does not work" http://donotjava.netsons.org/forums/topic.php?id=8#post-28 Tue, 19 Aug 2008 13:34:30 +0000 PigVenus 28@http://donotjava.netsons.org/forums/ <p>This is a nice little application! Easy to use with all the primary features. However, soft reset does not work which would be nice (no response to the L+R+X+Y+A+B). The "save" command locks up the DS completely requiring a hard reset. (Cyclo Evolution with 3-in-1 expansion).</p> <p>Keep up the good work!</p> <p>Thanks! </p> Salz on "ThreaDS download missing?" http://donotjava.netsons.org/forums/topic.php?id=7#post-27 Tue, 05 Aug 2008 20:45:54 +0000 Salz 27@http://donotjava.netsons.org/forums/ <p>Hi,<br /> sorry, but is the download Link for ThreaDS missing in the Blog? Didnt found it :-/ </p> meow on "Open Source ?" http://donotjava.netsons.org/forums/topic.php?id=6#post-26 Thu, 12 Jun 2008 08:07:43 +0000 meow 26@http://donotjava.netsons.org/forums/ <p>Hi,<br /> I'm sorry for my delay. You can download the source code from the project page.<br /> You will have to compile it with <strong>DevKitPro r20</strong>.<br /> You can find it at<br /> <a href="http://sourceforge.net/project/showfiles.php?group_id=114505&#38;package_id=124207"> DevKitPro download </a></p> <p>Bye<br /> Meow </p> Lo on "Open Source ?" http://donotjava.netsons.org/forums/topic.php?id=6#post-25 Mon, 26 May 2008 08:33:59 +0000 Lo 25@http://donotjava.netsons.org/forums/ <p>Hello,</p> <p>Thanks for answers,<br /> Maybe you can publish sources files for the older DevKitPro and see what happend.<br /> I don't know why you will re-write it before, just put in the README the version of DevKitPro that must be use to compile.</p> <p>If you decide to not publish sources files now, I'll be patient, but if you publish it, I think I have time to spend on it.</p> <p>Bye,<br /> Lo </p> meow on "Open Source ?" http://donotjava.netsons.org/forums/topic.php?id=6#post-24 Mon, 19 May 2008 20:48:01 +0000 meow 24@http://donotjava.netsons.org/forums/ <p>Hi!<br /> Bad news: DSchedule was build with DevKitPro version older than the actual (r23). So there are many problem to use source files directly with newer version. They need to be completely re-written.<br /> As soon as we can we'll upload the new version, but it may not be soon (we are working on a new project :) and the university doesn't let us to dedicate too much time for homebrew).<br /> We're sorry for the incovenient and we hope you will be patient :) .</p> <p>Bye<br /> Meow </p> meow on "Open Source ?" http://donotjava.netsons.org/forums/topic.php?id=6#post-23 Fri, 16 May 2008 09:51:52 +0000 meow 23@http://donotjava.netsons.org/forums/ <p>Hi,<br /> yes, DSchedule will be opensource, it will be under GPL license.<br /> We will publish souce files soon on the blog. You can download the source package and modify it.<br /> We just ask you to send us your version or let us know the place where we can find them :)</p> <p>Bye<br /> Meow </p> Lo on "Open Source ?" http://donotjava.netsons.org/forums/topic.php?id=6#post-22 Fri, 16 May 2008 09:26:08 +0000 Lo 22@http://donotjava.netsons.org/forums/ <p>Hello,</p> <p>Thanks for this homebrew ... very useful :)<br /> I have some questions :<br /> Is DSchedule open source ?<br /> Is there any way to get source code ?<br /> I just want to add some functionalities such as color days which have notes on the month view, ...</p> <p>Thanks for answers,<br /> Lo </p> samel on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-21 Wed, 16 Apr 2008 15:27:27 +0000 samel 21@http://donotjava.netsons.org/forums/ <p>Thanks for the mail, now i'm under exams so until next week i cannot test the whole library.<br /> As soon as possible i'll post here some comment.<br /> See you soon! </p> n8gray on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-20 Wed, 16 Apr 2008 05:00:38 +0000 n8gray 20@http://donotjava.netsons.org/forums/ <p>They are diffs against your files, so you do have the originals. But it's not that hard to send a zip... :-) </p> samel on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-19 Wed, 16 Apr 2008 00:07:40 +0000 samel 19@http://donotjava.netsons.org/forums/ <p>You can send it directly to my mail</p> <p>samelinux [ at ] gmail [ dot ] com</p> <p>I'm sorry, but without the original files it's hard to work with diff 8) </p> n8gray on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-18 Tue, 15 Apr 2008 19:58:50 +0000 n8gray 18@http://donotjava.netsons.org/forums/ <p>OH, I see, you want the whole files. I assumed it would be easier to work with diffs. Where should I send the files? </p> samel on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-17 Tue, 15 Apr 2008 11:34:02 +0000 samel 17@http://donotjava.netsons.org/forums/ <p>Hummmm ...<br /> I've find only a plain text version of the diff, no straight code. At the bottom there is a tetbox to send message and nothing more. May be i've to login? </p> n8gray on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-16 Mon, 14 Apr 2008 21:50:53 +0000 n8gray 16@http://donotjava.netsons.org/forums/ <p>If you scroll to the bottom of the pastebin.org link there's a plain text version. </p> samel on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-15 Mon, 14 Apr 2008 21:45:12 +0000 samel 15@http://donotjava.netsons.org/forums/ <p>I'm sorry, but can you upload a clear version of it so i can merge our work? And try it of curse.</p> <p>I figured out the game was turn-based ... dunno why and dunno where hehehehe i'm sorry. I'll try it.</p> <p>3DO, never hear of it, but i think that your tecnique it's good. If our final library will work, than the job will be fast and easy. </p> n8gray on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-14 Mon, 14 Apr 2008 18:43:04 +0000 n8gray 14@http://donotjava.netsons.org/forums/ <p>My patch is available here: <a href="http://pastebin.org/29738" rel="nofollow">http://pastebin.org/29738</a><br /> It *really* needs testing. I haven't even built it yet!</p> <p>I added the yield function that you described, but I'm not so sure it'll work. Doesn't the arm have a different cpu state when it's handling interrupts?</p> <p>Where did you get the idea that UQM is turn-based strategy? :-) It's a space exploration/combat game. There's not really anything turn-based in the game. You should try playing it when you have some time -- the game is fun and the plot is really good. (Then maybe you'll come help me port it... :-)</p> <p>As for why it needs threads, the existing code is based on an old port to the 3DO console. Apparently that console used massive multithreading in its API, so there were lots of threads. The number has gone down over time but there are still threads remaining in the code that would be annoying to remove, so the devs aren't in a rush to get rid of them. One strategy for a DS port would be to remove the remaining threads, but I thought it would be worth a shot to try a threading library first. </p> samel on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-13 Mon, 14 Apr 2008 13:33:54 +0000 samel 13@http://donotjava.netsons.org/forums/ <p>All is up and waiting for you 8)<br /> Next, the library is waiting for your patch and some test for the new version.<br /> Hope it can help with your work, i'll do all what i can to help.<br /> I'm under exams and i've that f*****g great big project so sorry, but i cannot help you with the code in your project. </p> samel on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-12 Mon, 14 Apr 2008 13:09:16 +0000 samel 12@http://donotjava.netsons.org/forums/ <p>Ho, what great news!<br /> I've chose for the GPL, in a few hour i'll upload a new version.</p> <p>I think that if you whant to make a yield_thread function you can simply:</p> <p>void yield_thread(void)<br /> {<br /> dispatcher();<br /> }</p> <p>I THINK IT WILL WORK, but i'm not so shure.<br /> Now, i'm very very interested in your mutexes and condition variables patch! Send me them and i'll include them in the next version [clearly i'll mention you in the library].<br /> I can also test all your function [plus the yield one] if you wish.</p> <p>"The Ur-Quan Masters" look so cool, but i don't find any tecnical description of the game. It's a turn based strategy game if i don't misunderstand. Why do you need thread? Hope the very best for the work, keep me informed about the project. </p> n8gray on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-11 Sun, 13 Apr 2008 23:06:24 +0000 n8gray 11@http://donotjava.netsons.org/forums/ <p>I'm glad to hear you're thinking of making the lib gpl-compatible -- it'll make my life easier. By yield_thread I mean I want to be able to immediately call the scheduler and give up the rest of the timeslice to some other thread. So if a thread is trying to claim a mutex and it's already locked, for example, it doesn't have to waste any more time. I don't know ARM assembly so I don't really understand enough about the scheduler to hack this in myself.</p> <p>I actually implemented mutexes and condition variables the other night. (I'd be happy to send you patches if you're interested.) They'd be more efficient if there was a yield function, but they should work even without it. (I say *should* work because I haven't tested them yet!) I also implemented thread_wait to allow a thread to block until another thread finishes. I think that's almost enough to fill in the missing threading support for the ds port of the SDL library, which is part of my goal.</p> <p>My project is a port of the awesome game <a href="http://sc2.sf.net">"The Ur-Quan Masters"</a>, which in turn is a port of the classic "Star Control 2". It should definitely be possible to port it, but it's challenging because the game is multithreaded and a bit bloated considering it's actually a pretty simple game. If you're interested in helping out that would be awesome -- I'm not going to be able to spend as much time on this as I'd hoped.</p> <p>PS: I'm a Mac user too... :-) </p> samel on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-10 Sun, 13 Apr 2008 21:59:12 +0000 samel 10@http://donotjava.netsons.org/forums/ <p>I'm looking at some licences: GPL, CC, WTFPL and i think i'll release ThreaDS under the GPL, but i'm going to take the night to think about it.</p> <p>What about the yield_thread function? I don't understand wery well what you mean, but if that's not so damaging for my brain and if i'll understand it, may be i'll made it for you.<br /> Basicaly if you only need mutexes you can do them right now [not a true mutex, but something wery wery close to it].<br /> With a little effort i think i/you/we can add mutexes to the library, but i need to understand why 8p</p> <p>Actualy i've a dream more than a project in my mind.<br /> What about your project? I'm always looking for people to develope with! </p> n8gray on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-9 Sat, 12 Apr 2008 21:41:47 +0000 n8gray 9@http://donotjava.netsons.org/forums/ <p>Sure, no problem. Take your time! </p> samel on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-8 Sat, 12 Apr 2008 12:13:46 +0000 samel 8@http://donotjava.netsons.org/forums/ <p>Hi, i'm currently not at home so maybe you can wait 2 day?<br /> For the 14/04 in the mourning i'll be at home and we can talk about my library, your project and the licence.<br /> It's ok for you? I'm sorry, but i don't have a good connection here, see you later. </p> n8gray on "Yield & license" http://donotjava.netsons.org/forums/topic.php?id=5#post-6 Sat, 12 Apr 2008 00:00:31 +0000 n8gray 6@http://donotjava.netsons.org/forums/ <p>Hi, I left a comment on your blog but maybe this is the better place to ask. Would it be possible to add a yield_thread function to the threaDS library. I'd like to implement mutexes in a reasonably efficient way.</p> <p>Also, what license does threaDS use? I'm hoping for GPL compatibility since that's what I'm stuck with at the moment. </p> samel on "Windows Version ?" http://donotjava.netsons.org/forums/topic.php?id=4#post-5 Mon, 04 Feb 2008 20:35:08 +0000 samel 5@http://donotjava.netsons.org/forums/ <p>There is already a Win version of a tool like dsup, take a look here:</p> <p><a href="http://www.dev-scene.com/NDS/WMB" rel="nofollow">http://www.dev-scene.com/NDS/WMB</a> </p> Anonymous on "Windows Version ?" http://donotjava.netsons.org/forums/topic.php?id=4#post-4 Mon, 04 Feb 2008 20:18:34 +0000 Anonymous 4@http://donotjava.netsons.org/forums/ <p>Hey Samel, </p> <p>I think your DS up tool is quite useful, sadly I'm using a Windows OS.<br /> Any chance of a Windows version ?</p> <p>Keep up the great work:</p> <p>pas </p> samel on "Welcome and Rules" http://donotjava.netsons.org/forums/topic.php?id=3#post-3 Mon, 04 Feb 2008 14:18:12 +0000 samel 3@http://donotjava.netsons.org/forums/ <p>Welcome to the Spaghetti DSDev Forum!</p> <p>Just a couple of rules:</p> <p>0) Read up before asking!!!!!!!!</p> <p>1) Do not offend other people in any manner.</p> <p>2) Do not post material under copyrigth, if you do so ask at the author BEFORE!</p> <p>3) You alone are responsible for the material you post. You will not knowingly<br /> post content or links to content that violates the copyright, trademark,<br /> patent or other intellectual property right of any third party and that you<br /> will remove the same should you discover that you have violated this provision.<br /> Likewise, you may not post content or links to content that is libelous,<br /> defamatory, offensive, obscene, racist, abusive, that violates a third party's<br /> right to privacy, that otherwise violates any applicable local, state, national<br /> or international law, or that is otherwise inappropriate.</p> <p>4) donotjava.org, Giacometti Luca and Bonetto Isabella takes no liability of<br /> what you do with any material you can get form donotjava.org.</p> <p>5) Do not post off-topic. Please keep your comments consistent with the<br /> subject and purpose of the conversation thread. Deliberate disruption<br /> such as consistent off-topic will not be tolerated.</p> <p>6) The discussion forums are for text only. Use of graphics and audio<br /> in the forums is not appropriate.</p> <p>7) Do not spam. </p>